04/04/2024
Working Title 1: Population Flocking
Description 1
Adding game of life rules to flocking simulation.
- Constant alignment
- If overpopulation (more than 3 live neighbors), increase separation force (avoid local flockmates).
- If underpopulation (fewer than 2 live neighbors), increase cohesion force (move toward average position of flockmates)
- If survival (2 or 3 live neighbors) over set period of time, birth ?
- If alone, death.
I’ll probably change the numbers a bit to get bigger groups.
For recap,
Game of Life Rules
- Any live cell with fewer than two live neighbors dies, as if by underpopulation.
- Any live cell with two or three live neighbors lives on to the next generation.
- Any live cell with more than three live neighbors dies, as if by overpopulation.
- Any dead cell with exactly three live neighbors becomes a live cell, as if by reproduction.
Flocking Model Steering Behaviors
Separation: steer to avoid crowding local flockmates
Alignment: steer towards the average heading of local flockmates
Cohesion: steer to move toward the average position of local flockmates
Working Title 2: Societal Game of Life
Description 2
Building on my previous week’s sketch, Game of Life with Attractors by using particles to create feedback system with forces.